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The difficulty of the game is determined by a timer. On the final level, the player must fight a final boss character if they survive, they are able to escape the planet and win the game. At the penultimate level, the players have the option of taking the teleporter to the final level, or to use the teleporter to run through previous levels again, so as to gain more experience and items when this latter option is taken, the teleporter on these levels will allow the same choice to either proceed to the final level or continue through additional levels. Upon exiting the level, any remaining money the players have is converted to experience points. After the countdown is over, no new monsters will appear and the players will have to find and kill all remaining monsters on the stage before they can proceed to the next level. During this time, many more monsters, including at least one boss monster, will appear. Once the players have found the teleporter, upon activating it, it begins a timed countdown event ranging from 90 seconds on Drizzle (easy) difficulty, to 120 seconds on Monsoon (hard). The location of these items is randomly determined through procedural generation. Players can only hold one usable at any time, but they can collect many passive items, including multiple versions of the same item, stacking the benefits of these items. There are over 110 items in the game, and these provide benefits such as passive bonuses that improve offensive or defensive capabilities, or a special usable with a cooldown. Money can be used to open various chests, buy items at stores, activate attack drones that aid in combat, or pray at shrines that have a random chance of dropping items, described by game lore as the space freighter's cargo. As the players gain experience they will level up, gaining more hit points and damage. As the players hunt for it, they will encounter monsters upon death, the monsters will drop in-game money and will provide the players experience.
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Throughout the game, the goal is to locate a teleporter, always placed in a random location on the level. Each character has various statistics and a set of unique moves for example, the sniper has the ability to hit creatures from a long distance for large, piercing damage but their firing rate is slow, while the commando can do rapid, moderate damage at close range. As the player completes various in-game objectives, more characters become available. Initially, one character is available, the Commando. The player's stats and abilities are shown at the bottom center, with the collection of passive items they've collected running along the bottom, while the time-based difficulty scale is shown at the top right.Īt the start of the game, the player selects one of twelve characters.
RISK OF RAIN 2 WIKI WINDOWS
A sequel, Risk of Rain 2, was released in August 2020, while a remastered version of the game is scheduled for a 2023 release on Windows and Nintendo Switch under the title Risk of Rain Returns.Ī player in the midst of a boss battle in Risk of Rain. The game supports up to ten cooperative players in online play and up to two players in local play. The game features a difficulty scale that increases with time, requiring the player to choose between spending time building experience and completing levels quickly before the monsters become more difficult. Players attempt to survive by killing monsters and collecting items that can boost their offensive and defensive abilities. In Risk of Rain, players control the survivor of a space freighter crash on a strange planet. Ports for OS X and Linux versions were released a year later, with consoles versions being released in the later half of the 2010s. The game, initially made by a two-student team from the University of Washington using the GameMaker engine, was funded through Kickstarter before being released on Microsoft Windows in November 2013. Risk of Rain is a 2013 platform game developed by Hopoo Games and published by Chucklefish.
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